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Apex 3dsimed
Apex 3dsimed









apex 3dsimed

Thanks to VeronNC for the Lamborghini Sian cockpit and others improvement : Skins by Fastfred for the Lamborghini Aventador SVJ : file/ij35ygkhoebrmdq/lamborghini+svj+02.rar/file

apex 3dsimed

Lamborghini Aventador LP1600 Mansory carbonatoĬockpit and fixing reflect plane by VeroNC for the Lamborghini Aventador SVJ : file/klx5p1feip4ui8n/Lamborghini+Aventador+SVJ.rar/file Link Pack 3 : file/p0p977lwd9p7lah/fileĬitroen Survolt ( all credit to Fastfred who sent me this car and allowed me to share it with you)įerrari FXX-K Evo (Thanks to AM who worked on this one) Thanks to Matteo 1974 (sorry bro i will make the others cars in the pack 4), Marco 1990, Fastfred, Srcarvalho and GEEDEE for their help The Arrinera Hussarya only appear in showroom, but the car run correctly on game Muche better Henessey Venom F5 made by Ron123 : Link Pack 2 : file/b0qf7ofit5tml0b/NF_WIP_pack2.zip/file Please note, the Renault F1 and the Bugatti Vision are very resource intensive The mercedes only appear in showroom, but the car run correctly on game Thanks to VeronNC we have now an cockpit for the Ferrari 812 : file/z8d8i6z9f5m4ll0/Ferrari_812_Superfast.rar/fileĬorrections pack 1 - just copy and past file/8t9ihzde2eibs75/NF_WIP_pack1_corrections.zip/file Link pack 1 : file/8wsisjfpgvhsmhm/NF_WIP_pack1.zip/file

apex 3dsimed

Total off cars pack 1 + 2 + 3 + 4 + 5+ 6 + 7= 196 cars car file, if it is a c_r file, the rename to. If some cars do not appear in the game, please check that they are correctly selected on the correct side in your Gtr2Carselect, and check that in the team file the file is indeed a. Moreover, not being an expert in parameterizing the physics of vehicles, I play with the failure option off Note that all the cars are with the option "FULL" in the line "Classes" of the point. I really hope that more competent people than I can use and improve some of these cars. Thank you to, 3dmodelsdestination, and where all those cars are coming from. I'm sorry I can't bring you better than that, I know this work is going to be criticized but 6 months ago I didn't even know what Zmodeler or 3Dsimed was, thank you to everyone who helped me, who took the time to explain things to me and answer my questions. The physics correspond to fictitious categories that I established for my game. I did not do the cockpit views (all the cars from the asphalt8 or 9 game do not have an exploitable cockpit, on the other hand for all those from GTA SA for many of them the cockpit is exploitable) nor set the brake lights for example. Here is the first pack of cars converted for GTR2, partially converted.











Apex 3dsimed